qertcertified.blogg.se

Kerbal space program 2 parawing
Kerbal space program 2 parawing










  1. #KERBAL SPACE PROGRAM 2 PARAWING HOW TO#
  2. #KERBAL SPACE PROGRAM 2 PARAWING PORTABLE#

"And when they reach a certain point of maturity, you can build a new VAB at the colony. "As your colonies progress-as their population increases-they begin to build new modules using either locally available resources or resources that you brought to them," explains Simpson.

#KERBAL SPACE PROGRAM 2 PARAWING PORTABLE#

Players will be able to transport deflated portable modules to new planets-think The Martian's HAB-and deploy them on the surface, or even while in orbit. "We also know that our players get pretty excited about some of the whimsy that is added with Kerbals and things like the Kraken that have now become legend within this universe," says Cook, "that add some flavour to that real science."Īs for how you build a ship that supports interstellar travel, that's where another of Kerbal Space Program 2's new features comes in: Colonies. That's not to say Kerbal's idiosyncratic charm won't be in effect. Simpson references Atomic Rockets, a hard sci-fi website that digs into the possibilities of future rocket tech, as one of the "coolest websites on the internet." Their goal for Kerbal 2, when it comes to interstellar travel, is for "each of these new propulsion technologies to tell a meaningful story, to talk about something that's rooted in real scientific research." "Obviously, when you're talking about a game that gets into future speculative technologies, there's going to be a certain amount of invention that's happening, and it is, after all a game," he says. And we've really been in close contact with a number of subject matter experts in propulsion, and in astronomy, to make sure that the things we're adding to this game are rooted in real science.

kerbal space program 2 parawing

We don't do warp gates, we don't do warp drive, we don't do magic technology. "We made a document very early in the project that was like, here's the things we don't do in Kerbal Space Program. Simpson describes KSP2 as the 'Yes, and…' version of the original game, but the Star Theory team still wants to retain Kerbal's scientific grounding. And there are lots of emergent kind of happy accidents that come out of that." "I'm pretty excited about the results we've been getting out of that system. "We really want each location to feel like a unique discovery that you'd feel like screenshotting and sharing with people, and-if it's an interesting spot-maybe other people would also attempt to find that place in their local games," says Simpson. Touting an improved terrain system, Star Theory wants players to feel like every location is special in some way. And then, as you continue to progress up the tech tree and get access to interstellar technologies, the scope of the game just gets larger, and you begin crossing the gulfs of interstellar space." "And then all the planets in the Kerbolar system continue to be present in enhanced forms. "You start at our new Kerbal Space Center, which is actually at the same location on Kerbin as it was in the original game," explains Simpson. It's important to get players through that first hurdle, because Kerbal Space Program 2's big new features are all things that expand the scope of what you can do out among the stars, starting with interstellar travel. It's how that information is taught that determines "whether or not a person feels hopeless." The final frontier Simpson says that through user testing, they've found the basic science isn't impossible for people to pick up.

#KERBAL SPACE PROGRAM 2 PARAWING HOW TO#

Through trial, error and, yes, explosions, I've built up an intuitive grasp of how to make rockets go to space, but I still couldn't explain what delta-v actually is. This feels like a sensible way to explain some of the intricacies of rocket physics. New animations-based tutorials will help players visualise the core concepts of the science Kerbal depicts.

kerbal space program 2 parawing

They bounce off the the physical difficulty of the game." "As an evangelist for the game," says Simpson, "I probably pitched it to a dozen friends and often the way it goes is they make an honest attempt, and they kind of bounce off the jargon. Star Theory is especially trying to improve the experience for new players.












Kerbal space program 2 parawing